This small review will be for those who never heard of fallout original series. For those who are too young to remember the 90’s and for those who were successfully avoiding to play games from 90’s.
War, war is always unfair, with people suffering. But luckily we never experienced the nuclear war. War with fallout and nuclear winter. The characters in the Fallout game had no so much luck and they are living and in the world after the great nuclear war, which devastated the world. So you can experience the after nuke war open world (off course it has some limitations, we are back in 1997 when the game was released).
1990’s were full of the RPG games, which were set into some kind of fantasy worlds full of orcs and battleaxes. Fortunately not this one. It is an unofficial sequel to Wasteland – game from 1987. So I personally was sick of dungeons and finding artefacts to stop the orcs and devil forces. Its story is set several years after nukes exchange and you – the player – are living in the settlement underground, where your parents bought a place in case the nukes will come. It’s name is Vault 13. You are living nice life comparing to what’s happening out of vault. In fact you have no idea nor anybody in the vault what is happening out there. But the life is a bitch and the broken chip of vault’s water recycler makes you go out there. But remember you need to save your vault within the 100 days as after this time the vaults water supplies will be down to 0 and your fellow friends and family will be dead. Oh nice.
How it looks like? Let’s check some screenshots…
These days, you will say it’s trash. But hey! Give it a chance and you will not regret (ok you maybe will as you will spend hours trying to save your vault). So it is isomorphic view and the fights are turn based. And it is it’s beauty. You will be exploring the world trying to find the chip, completing the missions, but the most power of its gameplay is that it is not linear and your decisions and karma really affects the gameplay. If you are bad ass, you will be not welcome in some places, in some you will be a guest of honor, and in some that will start fight once you are closer than they like. Also completing some missions will not allow you to take another missions. But remember you have 100 days to save the vault.
The post-apocalyptic world is nicely and wisely designed. There is the whole world with its rules and settlements with real characters in it. And you will be having them all the time. They are not coming from thin air. They are usually part of a group. Bad or neutral or just nice. You will see mutants, poor people, gangs, rad scorpions, giant ants, brahmins, just all kind of creatures you expect to see in the radiation devastated world. There are various factions like Brotherhood of steel, Followers of Apocalypse, Children of Cathedral, Water merchants, Raiders, Khans and many more.
This is RPG, remember? So in the beginning you will create your character. But it is not boring. First of all you have SPECIAL – strength, perception, endurance, charisma, intelligence, agility, luck. From these it depends a lot. The next are skills. They are either combat, active or passive – few examples – unarmed, small guns, big guns, doctor, lockpick, science, repair. They are associated with SPECIAL and depends on them, but can be improved independently. The next are perks. You will receive them once you level up (each 3 levels I think). You have experience points gaining for missions, killing enemies and so on. As you see the RPG part is very strong here and well thought out. They are also very balanced.
What are you waiting for? Grab your PIP boy and save your vault!